On the favorites list, it doesn't even work well, to be honest. These are sure to regret what they did when they noticed that they turned a monotonous activity like completing easy levels into an obsession. This is very unlikely to happen with Mario Maker players, except for those guys who are struggling to stay on top of the leaderboards. Elite Dangerous is an example, there are countless people who have spent several hundred hours and do not recommend the game on Steam, because at one point they realized that they were not doing it for the pleasure of playing the game itself, but only because they ended up getting too involved with the progression system. That regret thing is common for games that require a lot of grind. I've got 77 levels uploaded so far and around 97,000 likes, closing in on that big 100k soon, so I don't think I'll be getting off of this train any time in the near future. These games provide an absolutely insane amount of lasting appeal that's rarely ever rivaled by some of the most notorious genres (your MMOs, your grand strategy games, etc.) I'm sitting at 1240+ hours in SMM2, and just about as much in SMM1, so my total is around 2,500 hours. It's good to recognize that if a game genuinely keeps you hooked for hundreds of hours, then you're getting a ton of lasting value out of it and that there's something about it that you enjoy enough to merit all that time spent. Sometimes I come across people on Steam or such that have 1000+ hours into a single game, only to give it a negative review, that they don't recommend others buy it because it's not worth the asking price, but somehow it's worth the time they sunk into it. Well, obviously I don't regret buying the game and I really like it. If you choose to play levels from your own curated list of incredible makers that appeal to your sensibilities, you can be virtually guaranteed to be served thousands of levels that are of such high quality that they could put actual Nintendo-made levels in Mario games to shame. If you choose to get all your levels from Endless mode, you're choosing the luck of the draw. It's certainly not a matter of luck, purely a matter of choice. I have the exact opposite problem, I'm flooded with so many top tier levels that would realistically take me a few hundreds of hours to beat, and yet I barely find time to chip away at my backlog. The system is quite bare-bones and I completely depend on luck to play good levels.
#Super mario maker 2 reddit software#
My only regret is that it could be an absolutely fantastic piece of software with the implementation of some very basic and simple things. It's as if people at Nintendo don't take the game seriously and just want us to play random levels every now and then.Įven with all these problems, the game is still very good. It is as if Nintendo had seduced me with an incredible "toy", but it did not allow me to play the way I wanted, imposing so many restrictions and rules that playing with it is simply no longer fun.īut even if we take the creative part out of the conversation, there are still serious problems in the gameplay part. After all the updates, things got considerably better, especially with the Super Worlds, but damn, my impression has always been of wasted potential and arbitrary and annoying restrictions. But unfortunately the creative part left a lot to be desired, in my opinion. Sometimes difficult levels, sometimes just traditional Super Worlds. However, I largely abandoned the creative part and just use the game to play levels from other makers. I bought the game on the release and I still play it today. I'm curious to know what is the current opinion of the players and creators about the game.